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Although UI/UX design has become my main area of expertise, I find myself comfortable in any area of design. My introduction to the visual world was through Visual Design at Fine Arts School; creating paintings, drawings and Illustration. As a lover of technology and people, I also enjoy build design products, especially human-computer interaction. My specific skills are outlined below:

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1. Understanding the Project’s Concept. The strategy underpinning a UX project will shape the goals of the project. In this step, it's important to understand the whole inicial process. Able to work on Design Sprint. Design Sprint is a five-day process for answering critical business questions through design, prototyping, and testing ideas, mostly with users.

Design Sprint is a concept is a five-day process for answering critical business questions through  design , prototyping, and testing ideas with customers. ... Instead of waiting to launch a minimal product to understand if an idea is any good, you'll get clear data from a realistic prototype.

2. Brainstorming & Sketching. From the first meeting, I sketch wireframes, user flows diagram using by my hands, after  continue using Axure to build simple or rich prototypes with dynamic content, conditional flow, animations, and data-driven interactions.


3. Prototyping. It is essential for resolving usability issues before launch, it can also reveal areas that need improvement before sinking lots of time and money into the final product, using AXURE. 

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β€œWhen I think about someone who is able to combine both arts and technology with perfection and focus, Eciane's name comes to my mind .”

β€” Eliasibe Almeida, Head of IT at Bank of Brazil.